Wednesday, 1 May 2019

Stop motion testing (TULP-BG Update)

We wanted to demonstrate that our little board game box actually contains a full size board game inside including over 250+ pieces. What started as a simple idea for a gif quickly turned into a much larger stop motion animation project.

Firstly, if we were going to do a stop motion animation we'd need a rough idea of what was going to happen and when so I drew up this crude storyboard sketch in MS paint of all things.

Now, this animation took a few days to complete and after a few test runs the animation had changed a bit since this sketch was drawn but is still served its purpose for the time it was needed.

We knew that we wanted the meeples to walk slower than the rest of the elements but we didn't know how much slower so we created a simple test to determine their speed and ended up going with a speed between the purple and white meeple.

We then created a simple test run to see where we'd place all the elements and at what point in the animation they would appear.

We quickly realised that we'd need a decent source of lighting in order to avoid some painfully obvious shadows. Initially we thought that being by the window would offer us bright natural lighting but we quickly changed out plans after noticing that the sun kept going behind clouds and sometimes would just take over the shot completely.

We had some halogen house lamps lying around so we attached them to the camera rig pointing down towards the stage. They fell a few times and we ended up replacing a couple of bulbs until the lamps were secured in place.

Next was the actual animation. We used a Samsung Note 9 with HD Camera Pro to take each photo. I prefer the options the premium camera app has over Samsung's default camera.

Lucky we could reduce the camera shake per photo quite a bit by using the Note 9's bluetooth stylus as a remote to snap photos. The stylus did need recharging a few times but overall it saved us quite a bit of time.

Stephen then took all the photos and added and edited them in HitFilm Express which is a free video editing software while I sourced the music and sound effects from ZapSplat which is a website that offers free sound effects & royalty free music.

The resulting video is a test unboxing animation that we'll be using to showcase the different components of the game. Once TULP-BG has art and maybe a name we're planning on recreating the animation again with better lighting and sounds as a promotional video for potential interested parties.

We're still currently playtesting the game with different numbers and different groups of people and so far the game is holding up pretty well from a gameplay standpoint.

We've heard your feedback and we'll be changing a few small gameplay things going forward including the addition of some basic artwork to help playtesters going forward visualise the game easier.

If you're in or around Glasgow, Scotland during May 2019 and you'd like to be a part of one of our playtesting groups then you can follow us on Facebook and Twitter. We'll be sharing future playtesting events soon.

Thanks for reading,
Ellie xx

Monday, 8 April 2019

The untitled Late Panda board game

Hi, Ellie here. I wanted to give you a little update on what we've been doing here at Late Panda.

A large portion of our time has been spent on contract work, working for other companies trading under our subsidiary Obscuremoon. We split Late Panda Limited in order to keep the contract work and the game development separate. You can check out a few of our work-for-hire projects over at if you're interested.

We've also been busy working on creating a board game. The game that is currently titled "The untitled Late Panda board game" or TULP-BG is a 2 - 6 player competitive team-based strategy game that takes 30 - 60 minutes to play. I don't really want to just throw a bunch of buzzwords at you so I'll try to explain.

You start by building your game board any way you like using all the available tiles. Players then break off into 2 teams. The main goal is to capture and convert the members of the other team onto your team until there is only your team left standing. If you're playing the 2 player version then you're both trying to capture the other person first. If you're playing with 3 players then the player by themselves gets some extra powers to help them out. Along the way, you may flip a tile containing a challenge. Players will need to face these in order to progress through the game and complete their own personal goals. Your team will sometimes be able to help you overcome these challenges but not always. There's more to it than what I've written here but above pretty much sums it up. Some people have likened TULP-BG to Dead of Winter and others have said it reminds them a bit of Betrayal at House on the Hill.
We spent a while researching and refining the mechanics and feel of the game. Since it's inception the board game has changed a lot. It was originally a race between all players to see who could capture as many pieces of the board before the end of the game but we playtested a few versions and found that it wasn't exactly what we were going for so we kept refining.

We currently have our latest version printed and cut albeit without the artwork. We've been busy testing with groups and collecting their feedback. The game consists of around 250 cards so we want to get the card mechanics perfect before starting the large art task as some cards will continue to change.

A print and play version of TULP-BG will likely be made available once we're confident that we're close to a release candidate of the game. We’ll keep you up to date here with any further developments.

Thanks for reading,
Ellie xx