Wednesday, 24 May 2017

She Whispers In Shadows

Hey everyone,

It’s been awhile since I made a blog post, but I have been ill for a while now and only recently started getting better.

With that out of the way, let’s talk about our 1GAM (OneGameAMonth) project we started for May. Firstly due to my illness and being unable to get anything done and with Ellie busy with her own thing, we found ourselves with very little development time this month.

So, we decided we would focus on something smaller and easier to produce: a text based adventure game. With that general concept floating around we began brainstorming ideas for the storyline and mechanics of play. This is when we decided that not only would it be a text based adventure but we would create a “Choose your own adventure” type of story. This would allow us to keep the players engaged in the game itself, becoming a part of the story. We took inspiration from Ian Livingstone’s book series “Fighting Fantasy” where the reader would be taken through a tale making their own choices to ultimately win or fail. As a child I loved this series and would always go back to the book to find out how else the story could end.

We thought that this would be perfect for a mobile game. We immediately got to work on the mechanics of play at this point, deciding how the player would interact with the story and how much flexibility could be implemented into the game. We also created other features that the books would not be able to implement as well as a game could.

After the basic mechanics were decided we then moved onto the theme of the game story. We didn’t want to recreate the same experience that Fighting Fantasy produced, with the player taking control of a character in a fantasy land with goblins and creatures not of this world. Instead we focused on creating a film Noir type world, where the player will take control of a detective attempting to solve a mystery they have found themselves pulled into against their will. This would create a more realistic environment and allow us to focus more on the character and mystery of the story, rather than the world building and creature creation.

Writing a story like this is a very different experience for me. I thrive more in the fantasy realm of storytelling, where the entire universe is at my binding and allowing me to create anything I could imagine. Creating a narrative that is based in the real world restricts me to abiding by the real nature of our planet and all the creatures on it. However, I have enjoyed this challenge greatly I think it is always a great idea to get outside your comfort zone when it comes to writing, if you spend all your time writing in the same genre then eventually your writing may go stale. Stepping outside your comfort zone may allow you to produce a game or story that players could really enjoy, but it also helps you to learn different types of writing styles and methods which only expands your knowledge more.

We have titled this game "She Whispers In Shadows" and it will be coming to Android devices very soon.

Thank you for reading,

You can follow us all over the internet

Thanks for reading,


Wednesday, 17 May 2017

Testers for VR Game Wanted


We have a call to action for you guys. We need testers for our VR game Trapped. To take part you’ll need to have a Gear VR and a Gear VR compatible smartphone from the list below:

  • Samsung Galaxy Note 5
  • Samsung Galaxy S6
  • Samsung Galaxy S6 Edge
  • Samsung Galaxy S6 Edge+
  • Samsung Galaxy S7
  • Samsung Galaxy S7 Edge
  • Samsung Galaxy S8
  • Samsung Galaxy S8+


There are a few ways you can help us out. If you don’t have the hardware but know somebody who does then you can send them this link. You can sign up to our mailing list at We’ll add your contact to the official testing portal and you will receive updates from there, we promise not to sell your email or spam you. Oculus do ask us that we’ve obtained permission from all users that allow them to send communications to you on our behalf though so know by going this route you’ll be agreeing to these terms.

I agree that I have obtained consent from all individuals included in my user list in order for Oculus to send communications on my behalf. I authorize Oculus to send communications to these users and indicate the communications is from me. I agree to indemnify and hold Oculus harmless for any claims or damages arising from the failure to obtain the required consent from applicable users.

It seems a little strange to us but hey, it’s one of their terms that we’re agreeing to in order to test our game on their platform.

You can also download the .apk (Android Application Package) directly from You will need to have developer mode activated on your device and allow “unknown sources” to install this version correctly. Going this route will mean that you won’t have automatic updates so you’d likely be testing an increasingly older version of the app unless you check back at the above URL periodically.

We ask all testers to send feedback through so we may improve the game over time.

Thanks for reading, you can follow us all over the internet.

Ellie xx

Tuesday, 16 May 2017

The absence

So, we didn’t post a blog last week, but why? We’ve actually not done much for Late Panda over the last 2 or so weeks. Stephen has been heavily ill and I’ve been trying to buying my first house. The issue with only having a few people in a company means that if those people are detained for any number of reasons then productivity goes down.


Fear not my readers and faithful late panda watchers as Stephen is on the mend and I will have slightly more time to spare than I’ve had over the past few weeks.

Updates will be made soon about our VR game Trapped and keeping with the #1GAM theme we’ve decided to put together a quick Text Adventure game that I’m sure Stephen will talk about next week closer to its release as he’s writing the story.

Thanks for reading, you can follow us all over the internet.

Ellie xx

“There’s a tendency to mistake preparation for productivity. You can prepare all you want, but if you never roll the dice you’ll never be successful.” ~ Shia LaBeouf

Thursday, 4 May 2017

What we made from a nightmare

Hey everyone,

So today I wanted to do a brief “sequel” to my previous blog titled “Where does inspiration come from?” in this blog I wanted to talk about the inspiration behind our current VR project Trapped.

Trapped came from a nightmare I had before we started development, where I was stuck in a black room unable to see while being chased by some kind of force. I was only able to feel and hear my way throughout the room attempting to escape from the force. When I awoke my first thought was, “that would make a cool game” and after discussing the nightmare with Ellie we agreed to create this project.

After deciding this would be the project we develop, we planned out the design of the game, focusing on the sound assets and how the player would use them to navigate throughout the level. The idea of this game was to create something that would give the experience of a blind person attempting to navigate through several areas. Ellie then suggested that the project be a VR title as we have the tech to create a GearVR game and lack any titles in this field, which would make the experience more immersive for the players.

We have been developing a short demo version of this project as a proof of concept and give us the ability to test the game with the players getting feedback that we can then take into the full release version of the title. This demo will be available very soon on the GearVR device for free however, due to it being a concept demo there will be bugs, and unfinished details of the game.

After we have tested the concept demo with the players and gained any feedback we will be implementing the full version of the game. This will include a narrative experience, multiple levels and new gameplay mechanics we were unable to implement into this demo version. We will be releasing this finished version onto the GearVR and Android devices once completed however we will still not be finished with this project. Our final future plans for this game would be to release a full working version of the game onto Steam available for the Oculus Rift VR headset as well as including controller support that will make input easier and more intuitive.

We decided to make this project as part of the 1GAM as the general focus of the challenge was to create something each month that would expand our game catalog and create a more diverse platform of titles under our name. We hope that you enjoy Trapped in all it’s versions, keep an eye on our social media (all links below) to find out when each version is coming and any other future titles.  

That’s all I have for now.

You can follow us all over the internet

Thanks for reading,

“I make it a personal rule never to do anything that I don’t really care about. It is surprising how much this cuts out” - Richard Koch